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The Minion of Darkness


  1. THE MYSTERY OF THE GREEN RANGER
    9,167 Words
  2. THE EARTH’S CURSE

    Harbinger begins his task by releasing Lord Zedd from the influence of the Earth's Curse.

    4,575 Words
  3. DARK WATERS

    Minion has made a pact with a mysterious being. In return for his service, Minion was allowed to survive. Now the time has come for the games to begin and Minion's first move is to try and remove some pieces from the board before they can involve themselves.

    1 Words
  4. A TRADITION OF TREASON

    As Harbinger continues his scheme to rob the Rangers of their allies, Triforia becomes the next target. And with a little help on the inside, Minion's dominance is guaranteed.

    8,110 Words
  5. STRIKE FROM THE DARKNESS PART ONE

    Harbinger believes that he is a master of strategy who will engineer the defeat of the Power Rangers. So far he has taken steps to isolate them from their allies. Now the time has come to put his real plan into action.

    5,604 Words
  6. STRIKE FROM THE DARKNESS PART TWO

    Harbinger's plans guaranteed the defeat of the Power Rangers. Little did he realise that Drakkon had every intention of using that same plan, just with Harbinger as the bait.

    6,847 Words
  7. STRIKE FROM THE DARKNESS AFTERMATH

    After the battle ends, Harbinger confronts Drakkon and both realise that testing Dark Specter's patience is ill-advised.

    1,619 Words
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